To get artists started Pixar will update the RenderMan Fundamentals with new training materials on. With its robust set of responses and controls, it's an amazing release for look development." "The flexibility of the new Lama shading system is going to allow us to approach our complex layered materials with greater efficiency and accuracy. André Mazzone - Look/Render Engineering Lead, ILM We can’t wait to see how talented artists everywhere will choose to harness Lama’s potential.” “ILM has used Lama to create high-quality modular materials for several years, and we’re very excited that our collaboration with Pixar will allow us to share it with the rest of the world, both in RenderMan and as part of the MaterialX standard. Paul Baaske, Workflow Architect, DNEG Feature Animation As we advance our animation pipeline, we look forward to using the new lookdev tools in RenderMan 24.” “RenderMan was the obvious choice for our first animated feature at DNEG, and I am particularly excited about how well it integrates with Solaris and USD. Version 24 offers many other significant advancements, including streamlined support for the industry standard ACES color management system, live statistics, cutting-edge advancements in surface realism, and a complete rewrite of RenderMan for Blender®.įinally, RenderMan artist tools for Autodesk’s Maya®, Foundry’s Katana®, and SideFX Houdini® as well as Solaris have been updated for version 24, along with upgrades to RenderMan’s Preset Browser and library of materials. Oliver Meiseberg, RenderMan Vice President, Pixar Animation Studios We are very excited to provide RenderMan for the fast growing Blender community to support their effort in great filmmaking.” With layered materials and Stylized Looks we deliver a complete new set of tools for artists to push visual quality even further. “Release 24 is a milestone for film production at Pixar Animation Studios and also our customers to utilize the full power of RenderMan XPU in production. Another highlight of this release is a completely new toolset for crafting non-photorealistic renders with endless possibilities, called RenderMan Stylized Looks™. Originally developed at Industrial Light & Magic, MaterialX Lama has been proven in production for years, and this state-of-the-art shading system provides RenderMan’s first step towards a deep MaterialX integration. The release also features a shading system for layered materials called MaterialX Lama. RenderMan XPU™ now adds next level live rendering capabilities to the pipeline, providing immediate feedback on assets of feature film complexity, allowing faster iterations for artists. With the launch of XPU™, Pixar introduces a completely new renderer capable of utilizing both CPU and GPU to the VFX industry. This major release brings major advancements to look development and interactivity for feature film VFX and animation. Introducing XPU, Stylized Looks, and a New Shading SystemĮMERYVILLE, CA - June 29th, 2021 - Pixar today released RenderMan® version 24, the biggest release in its long history, introducing a next-generation rendering architecture for animation and visual effects, RenderMan XPU™.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |